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Google’s AI enabled me to create subpar Nintendo knockoffs

Google's AI enabled me to create subpar Nintendo knockoffs

This week, Google quietly offered a glimpse into a future where artificial intelligence can generate entire 3D worlds on demand—and the results were equal parts fascinating and deeply flawed. Using an experimental tool called Project Genie, I was able to create rough, AI-generated knockoffs of iconic video game environments, including worlds that looked suspiciously similar to Super Mario 64, Metroid Prime, and The Legend of Zelda: Breath of the Wild.

The experiences were amusing, sometimes impressive, and often bizarre. They were also a reminder that while AI world-building is advancing quickly, it remains a long way from delivering anything close to a polished, playable game.

Project Genie is built on Genie 3, Google DeepMind’s latest “world model,” a type of generative AI designed to create interactive virtual environments based on text prompts or images. Google first revealed Genie 3 last year, but access was limited to a small research preview. Starting this week, Project Genie is rolling out more broadly to Google AI Ultra subscribers in the United States, marking the first time many users can directly experiment with the technology.

According to Google, the goal is exploration rather than immediate productization. “It’s really for us to learn about new use cases that we hadn’t thought about,” said Diego Rivas, a product manager at Google DeepMind. Potential applications range from visualizing scenes for filmmaking and building interactive educational tools to helping robots learn how to navigate real-world environments. Still, Google is careful to temper expectations. “This isn’t an end-to-end product we expect people to use every day,” said research director Shlomi Fruchter.

Using Project Genie is straightforward. Users can choose from a selection of pre-designed environments or write prompts describing the world and characters they want to create. After a short processing delay, Genie generates a thumbnail preview and then renders a fully explorable environment. Each world lasts just 60 seconds, runs at roughly 720p resolution, and targets about 24 frames per second. Navigation is simple: WASD keys to move, the space bar to jump, and arrow keys to control the camera.

The problem is that the experience often feels more like a technical demo than an actual interactive world.

One Google-designed environment, called Rollerball, places the player in control of a blue orb rolling across a stark, snowy landscape, leaving a trail of paint behind it. There are no objectives, no sound, and no clear sense of progression. Input lag is severe, making movement feel sluggish and unresponsive—worse than many cloud-gaming services. Over time, the world begins to feel unstable: paint trails disappear, mechanics stop working, and the environment fails to remain visually consistent.

Another environment, Backyard Racetrack, offers slightly more structure with a defined course to follow. While marginally more engaging, it suffers from similar issues. Portions of the track unexpectedly morph into grass mid-run, breaking immersion, and vehicle details appear poorly rendered. The lag makes precise control nearly impossible.

Where Project Genie becomes more entertaining—if not more useful—is when users push it to its limits. Prompting the system to generate worlds inspired by well-known gaming franchises produced crude but recognizable results. A Mario-like platforming environment, a Metroid-style sci-fi landscape, and a Zelda-inspired open world complete with a paraglider all emerged, though none offered meaningful gameplay. There were no goals, scores, enemies, or challenges—just space to wander and jump.

Even that limited interaction was frequently undermined by lag and inconsistency. At times, character controls stopped responding entirely, leaving only camera movement. The worlds often felt like they were being re-imagined frame by frame rather than remembered as a coherent space.

Notably, Project Genie showed inconsistent enforcement of intellectual property boundaries. While it allowed the creation of Nintendo-inspired worlds initially, it blocked attempts to generate a Kingdom Hearts-style environment, even when specific character names were removed and replaced with descriptions. In one case, Genie generated a thumbnail featuring characters that looked nearly identical to Disney and Square Enix properties, only to block the full experience from rendering.

Rivas explained that Project Genie is designed to follow user prompts and that Google is closely monitoring feedback. He added that Genie 3 was trained primarily on publicly available data from the web, which may explain why certain character behaviors—like gliding in a Zelda-like world—emerge organically from patterns the model has learned. Shortly before publication, Google began blocking Mario-themed generations altogether, citing the “interests of third-party content providers.”

Even setting IP concerns aside, Project Genie struggles as an interactive medium. The strict 60-second limit, unreliable controls, lack of audio, and frequent visual inconsistencies make it difficult to stay immersed. Compared with handcrafted video games—or even simpler indie experiences—the gap in quality is substantial.

Project Genie is undeniably more advanced than similar AI world-generation tools available just a year ago. But it still feels like a prototype searching for its purpose rather than a technology on the verge of mainstream adoption. Fruchter has spoken about a future where the lines between games, film, and interactive media blur, but for now, that vision remains distant.

Perhaps expectations should be adjusted. Project Genie is, by Google’s own description, an experiment. And like many early AI demonstrations, it’s better at sparking curiosity than delivering lasting engagement. For now, at least, AI-generated worlds are more interesting to peek into than to stay inside—and the genie, it seems, is still firmly in the bottle.

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A few years ago, the idea that Halo — the game that is synonymous with Xbox’s brand name — would be making a move to a PlayStation console would have been something akin to a parallel universe. But in 2025, that extremely unlikely truth is playing itself out. What was the pinnacle of the exclusivity of Xbox is now the most glaring sign that Microsoft’s gaming division is undergoing a ginormous transformation — one driven by survival, strategy, and the changing nature of the gaming industry.

From Locked Walls to Open Doors

Xbox’s previously locked-down environment is collapsing quickly. The company has been systematically knocking down its walls of exclusivity, inviting its biggest franchises into competition. What once was an experiment with smaller titles like Grounded and Pentiment on Nintendo Switch and Hi-Fi Rush and Sea of Thieves on PlayStation 5 has turned into a risky, multi-platform gamble.

Now, Microsoft’s biggest franchises — Indiana Jones and The Great Circle, Senua’s Saga: Hellblade II, Gears of War, and soon Halo — are not just “Xbox games.” They’re trans platform, cross-device gaming experiences.

It’s not really a software change but a change on what Xbox is in 2025. As Xbox executive Sarah Bond told Mashable, “The biggest games in the world are available everywhere. The idea of locking games to one store or one device is antiquated for most people.”

And she’s right — accessibility is the way to success. Sony’s report of May sales shows that Xbox-published titles like Indiana Jones, The Elder Scrolls V: Oblivion Remastered, and Forza Horizon 5 topped the highest downloads on PlayStation 5. Even Microsoft-owned games like Call of Duty: Black Ops 6 and Minecraft top charts across platforms.

The Business Behind the Shift

The transition away from Xbox consoles is not philosophical — it’s practical. Xbox hasn’t been able to compete with PlayStation and Nintendo in console hardware sales. Subscription growth of Xbox Game Pass has crested, and the formerly bright hope of “Netflix for games” is vanishing in the face of saturation and rising cost.

Even as it is, American tariff policies are driving console costs higher, turning the earlier trend of hardware getting cheaper by the day on its head. In an era where customers are prioritizing utility over entertainment indulgences, Microsoft’s Play Anywhere and Cloud Gaming initiatives become lifelines — allowing players to experience games on devices they already own.

“We’re trying to meet people where they are,” said Matt Booty, president of Xbox Game Content and Studios, in a New York Times interview. That means making Xbox more than a console — it’s a brand that spans PCs, TVs, mobile devices, and rival systems.

But comfort for die-hards is that Xbox isn’t abandoning hardware altogether. Bond suggested that the next-gen console will be “a very premium, high-end curated experience.” As Microsoft launched its pricey ROG Ally handhelds, it’s clear that the company remains committed to keeping one foot firmly in the high-end gaming market.

Trouble Beneath the Surface

But beneath this high-flying reorganization, Xbox is in turmoil. The company has shut down a number of studios, including Arkane Austin and Tango Gameworks — the former being the developer of fan favorite Hi-Fi Rush. High-profile titles like Perfect Dark and Everwild have been quietly canceled, and Fable’s much-hyped reboot has been delayed until 2026.

Even Halo Infinite, the one that was meant to reignite the franchise, failed critically and commercially. And so, now that the original Halo franchise is being released on PlayStation in an enhanced form, the fans cannot help but wonder: is this an expansion or a white flag?

Simultaneously, The Elder Scrolls VI persists in development purgatory six years after it was first revealed, and Fallout — with renewed hype due to Amazon’s hit TV show adaptation — has not seen a significant new game release in years. Todd Howard’s promise that Fallout 5 is “eventually coming” fails to assuage the skepticism.

Internal Strains and Image Problems

A recent Bloomberg article discovered that Microsoft set its gaming division a disputed 30% profit margin target, leading to unpopular actions such as increasing Game Pass prices and shutting down various studios.

The company’s new ROG Ally handhelds, priced at $600 to $1,000, have also been panned as too pricey and half-baked. Ironically enough, during a company town hall meeting, Booty highlighted “smaller, prestige games that win awards” — the day after shutting down the studio responsible for one of the handful of games that fit that description.

Microsoft has also been criticized for its global reputation. The firm was targeted by the BDS movement for alleged ties to Israeli defense practices and was confronted by worker demonstrations over its AI transactions with the Israeli regime. Perhaps most recently, Xbox’s Halo franchise found itself embroiled in scandal when the U.S. Department of Homeland Security used its imagery in a highly criticized ICE recruitment ad — an ad that Microsoft declined to comment on.

The Future of Xbox: Platform Over Console

Despite all the madness, Halo’s PlayStation debut isn’t the death of Xbox — it’s a redefinition of what Xbox is in 2025. Old-school “console war” among Sony, Nintendo, and Microsoft is over. The real war now is in time and attention — with platforms like TikTok, Fortnite, Roblox, and YouTube battling for large slices of gamers’ free time.

Microsoft’s new strategy welcomes that reality: to survive, Xbox must succeed everywhere. And that means embracing its competitors instead of fighting them.

So yes, seeing Master Chief — the iconic mascot of Xbox — on a PlayStation screen is surreal. But it is also representative of an industry evolving beyond old boundaries.

As the new chapter in gaming is written, Microsoft’s agility can be its salvation. Xbox will not perhaps capture the hardware war, but in the battle for the attention of gamers, it is positioning itself to stay in the game for many a long year to come.

Google has officially announced a major upgrade to Chrome, introducing a suite of new Gemini AI-powered features designed to reshape how users interact with the web. The most notable change? Gemini in Chrome is now free—no membership required—and is rolling out today for both Mac and Windows users across the United States.

This move underscores Google’s aggressive push into the AI browser wars, where tech giants like OpenAI, Anthropic, Perplexity, and Google itself are competing to define the future of online navigation.


Gemini in Chrome: From Assistant to AI Agent

According to Charmaine D’Silva, Chrome’s Director of Product Management, Gemini won’t just answer questions—it will soon perform “tedious tasks” on behalf of users.

In the coming months, Gemini will be able to:

  • Turn your emailed grocery lists into completed online orders.
  • Reschedule package deliveries automatically.
  • Book salon appointments or restaurant reservations.
  • Organize schedules, reminders, and personal tasks.

To ensure safety, Google will add checkpoints for high-risk or irreversible actions, giving users control over what Gemini executes. While the company hasn’t provided a specific launch date for this feature, its vision is clear: an AI that doesn’t just provide information but actively manages digital tasks.


Deep Integration Across Google Ecosystem

Starting today, Gemini is also gaining access to Google Workspace, making it available to both regular and enterprise-level users. With this rollout, Gemini can now connect directly with apps like:

  • Google Calendar – to reschedule meetings or set reminders.
  • YouTube – to pull up videos related to your browsing context.
  • Google Maps – to locate venues or provide navigation details.
  • Gmail – to retrieve or act on emails.

This integration allows Gemini to read and act on what’s happening across your screen, creating a more unified browsing experience that bridges productivity, research, and entertainment.

D’Silva also emphasized that enterprise adoption is a top priority, signaling Google’s intent to position Gemini not just as a consumer tool, but as a serious productivity solution for businesses.


Smarter Browsing With Tab and History Recall

One of the most practical new features is Gemini’s ability to recall closed tabs and past browsing sessions.

For example, if you were comparing team-building activities at work and closed your tabs at the end of the day, you can simply ask Gemini the next morning:
“Can you show me those team-building activities I was researching yesterday?”

Instead of cluttering your browser with dozens of open tabs, Gemini brings them back instantly. This transforms Chrome from a static browser into a dynamic, memory-enabled workspace.


Mobile Experience: Context-Aware AI

On Android, Gemini has already been available, but Google is expanding its functionality. Users can now share the full context of an entire webpage—not just the visible section—allowing Gemini to answer deeper, context-rich questions.

For iPhone users, Gemini will soon be integrated into the Chrome app, ensuring cross-platform accessibility and consistency.


The Competitive AI Browser Landscape

Google’s update arrives at a time of rapid innovation in AI-powered browsers:

  • Anthropic’s Claude gained a Computer Use feature last year, enabling it to complete tasks directly in browsers.
  • OpenAI introduced Operator before merging it with Deep Research into the all-in-one ChatGPT Agent.
  • Perplexity launched Comet, an AI-native web browser.
  • Atlassian made headlines by acquiring The Browser Company (makers of Arc, formerly Dia) for $610 million, highlighting just how valuable AI browsers are becoming.

By removing the paywall and embedding Gemini deeply into Chrome, Google is positioning itself to become the default AI companion for millions of users worldwide.


Why This Matters: The Dawn of Agentic Browsing

The integration of Gemini into Chrome is more than just a feature upgrade—it’s a paradigm shift. Browsers are evolving from passive windows into active AI agents that can recall information, automate tasks, and personalize experiences.

For everyday users, this means less time juggling tabs, emails, and appointments. For enterprises, it means greater efficiency, streamlined workflows, and AI-powered decision support.

By merging browsing with AI-driven productivity, Google is setting the stage for what many call the agentic era of the internet—a future where your browser becomes a digital co-pilot that learns, remembers, and acts on your behalf.


Final Thoughts

Google’s latest Gemini updates make Chrome more than just the world’s most popular browser—it’s becoming a personal AI assistant, productivity hub, and digital memory system. With free access, enterprise integration, and future task automation, Gemini is not just keeping pace with competitors like OpenAI and Anthropic—it’s aiming to lead the race.

As the AI browser market heats up, one thing is clear: the way we browse, research, and complete tasks online is about to change forever.

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