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Connecting an Nvidia RTX 5090 to a Handheld Gaming PC—The Results Were Impressive

Nvidia RTX 5090/techfullnews

A few weeks ago, I tested how the Nvidia RTX 5090 Founders Edition, one of the most advanced GPUs, performed inside a compact small form factor (SFF) PC. Surprisingly, it retained much of its power, even in a 12.7-liter desktop with an older processor. That sparked an idea: what if I connected this GPU to a handheld gaming PC?

So, I gave it a shot—and the results were truly remarkable.

This experiment challenges the traditional notion of handheld gaming. If portable devices can leverage such power when docked, they could potentially evolve into high-performance gaming systems at home.

The Setup: Maximizing Power in a Portable Device

For this test, I used the same $1,999 RTX 5090 Founders Edition along with a 1000-watt power supply from my earlier SFF desktop trial. A key component was the $99 Minisforum DEG1, an open-air external GPU (eGPU) dock that connects via Oculink, a high-speed PCIe-based interface now appearing in select handheld gaming systems.

For the handheld, I chose the $1,000 GPD Win Max 2, powered by an AMD Ryzen 8840U mobile CPU. Even though it only supports four lanes of PCIe 4.0 bandwidth, significantly less than the 16 lanes of PCIe 5.0 that the RTX 5090 is designed for, the performance was still impressive.

Performance Insights: Defying Expectations

Despite the limited PCIe bandwidth, the setup achieved over 100 FPS in Cyberpunk 2077 at 4K Ultra settings, a remarkable achievement for a portable system. The results across eight benchmarked games were eye-opening:

The RTX 5090 in the GPD Win Max 2 ran 7–47% slower than when paired with the most powerful desktop gaming CPU.

Compared to my SFF desktop, performance was reduced by only 4–29%, despite the bandwidth limitations.

It still outperformed an RTX 3080 in the SFF desktop, showcasing that even under constraints, the RTX 5090 delivers exceptional performance.

Most impressively, it was 4–12 times faster than the handheld’s Radeon 780M integrated GPU.

The Future of Handheld Gaming

This experiment is more than just a technical exercise—it highlights the potential for handheld gaming. Here are the key takeaways:

Docked Gaming Will Elevate Handheld Devices – With the growing adoption of Oculink and eGPU technology, portable gaming systems can remain compact while achieving desktop-class performance when docked.

External GPUs May Become a Standard Accessory – If high-speed PCIe interfaces like Oculink continue to gain traction, we could see plug-and-play eGPU docks becoming a common feature for handheld gaming PCs.

Handhelds Could Become More Modular and Upgradable – Optimizing bandwidth and power efficiency could lead to future handhelds that effectively bridge the gap between portability and high-end gaming performance.

While running an RTX 5090 on a handheld device isn’t practical for everyday gaming, this experiment proves an important point: the line between handheld and desktop gaming is becoming increasingly blurred.

If companies like Nvidia, AMD, and handheld PC manufacturers continue to push these boundaries, the future of mobile gaming could be more powerful than we ever imagined.

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Sony has announced it will wind down the current version of PlayStation Stars, its loyalty and rewards program launched in 2022. The initiative allowed PlayStation users to earn digital collectibles and points for completing in-game challenges, but it never gained the traction Sony hoped for.

Here’s what we know—and what might come next.


Why Is PlayStation Stars Ending?

In an official PlayStation Blog postGrace Chen (VP of Network Advertising, Loyalty, and Licensed Merchandise) explained:

“Since launching the program, we’ve learned a lot from evaluating the types of activities our players respond best to… We have decided to refocus our efforts and will be winding down the current version of PlayStation Stars.”

Key Reasons Behind the Shutdown

🔹 Low Engagement – Despite offering digital collectibles, the program didn’t resonate strongly with players.
🔹 Shifting Industry Trends – Sony may be pivoting toward new reward structures (possibly integrating with PlayStation Plus).
🔹 No Blockchain/NFT Integration – Unlike competitors (Ubisoft Quartz, Square Enix’s NFT push), Sony avoided blockchain tech, which may have limited its appeal.


What Happens Now? Key Dates & Changes

📅 July 23, 2024 (10:59 AM ET)

  • Last day to earn rewards (points, collectibles, level-ups).
  • No new campaigns will be added after this date.

📅 November 2, 2026

  • Full shutdown of the current PlayStation Stars program.

What About Existing Points & Collectibles?

✔ Points can still be redeemed for PSN wallet funds or games (until November 2026).
✔ Digital collectibles remain viewable in the PlayStation App (but may not transfer to a future program).


What Were PlayStation Stars’ Digital Collectibles?

Unlike NFTs, these were purely cosmetic and non-tradable, including:
🎮 Iconic PlayStation characters (Kratos, Ratchet & Clank, Astro Bot)
🕹️ Nostalgic PlayStation hardware (PS1, PS2, PSP miniatures)
🏆 Limited-edition rewards tied to game milestones

Despite Sony’s initial hype, the collectibles lacked real utility, which may have contributed to the program’s decline.


What’s Next? Will PlayStation Stars Return?

Sony’s wording—“current version”—suggests a revamped loyalty program could arrive later. Possible directions:

🚀 Integration with PlayStation Plus – Exclusive perks for subscribers.
💎 NFT Experimentation? – Sony has filed blockchain patents, but Chen previously denied NFT plans.
🎯 More Gamified Rewards – Better incentives for trophy hunters & frequent players.


Final Thoughts: A Lesson in Gamified Loyalty Programs

PlayStation Stars had potential but ultimately failed to offer enough value to keep players engaged. Its shutdown reflects a broader trend—gamers want meaningful rewards, not just digital trinkets.

If Sony relaunches the program, expect deeper integration with PlayStation’s ecosystem and more tangible benefits.

In a landmark decision, Epic Games has announced that Fortnite will return to the iOS App Store in the U.S. next week—ending a nearly five-year absence sparked by Apple’s infamous 2020 ban. This comes after a federal court ruled that Apple cannot charge commissions on purchases made outside its App Store, dealing a major blow to the tech giant’s lucrative 30% “Apple Tax.”

Epic CEO Tim Sweeney declared the move on X (formerly Twitter), calling it a major victory for developers and consumers” while extending an unexpected peace offer to Apple.

Why Was Fortnite Banned from iOS?

  • August 2020: Apple removed Fortnite after Epic introduced a direct payment system, bypassing Apple’s 30% in-app purchase (IAP) fee.
  • Legal Battle Ensued: Epic sued Apple, accusing it of anti-competitive practices—a case that reached the U.S. Supreme Court.
  • 2021 Ruling: A judge mostly sided with Apple but ordered it to allow external payment links—a ruling Apple resisted.
  • April 2025 Decision: A new court order blocks Apple from taking commissions on outside purchases, forcing a major policy shift.

Epic’s Bold “Peace Proposal” to Apple

Sweeney’s post included a surprising olive branch:

“If Apple extends the court’s friction-free, Apple-tax-free framework worldwide, we’ll return Fortnite to the App Store worldwide and drop current and future litigation on the topic.”

This suggests Epic is willing to end its legal war—but only if Apple abandons its global App Store commission model.

What This Means for iPhone Users & Developers

  1. Fortnite Returns to U.S. iPhones – Gamers can soon download it directly from the App Store (no sideloading required).
  2. Alternative Payment Options – Developers may soon bypass Apple’s fees, leading to lower prices for consumers.
  3. Potential Ripple Effect – If Apple complies globally, other apps (like Spotify, Netflix) could follow Epic’s lead.
  4. EU vs. U.S. Differences – In Europe, Fortnite is already back via Epic’s own store (thanks to the Digital Markets Act), but U.S. users still rely on Apple’s ecosystem.

Will Apple Accept Epic’s Offer?

  • Apple’s Stance So Far: The company has fought fiercely to protect its App Store revenue (estimated at $24 billion annually).
  • Regulatory Pressure: With the EU’s DMA and now U.S. courts challenging its model, Apple may have no choice but to adapt.
  • Possible Compromise: Apple could reduce fees (as it did for small developers) or allow more payment freedom—but a full surrender seems unlikely.

Expert Insight: A Turning Point for App Stores?

As a tech policy analyst with a decade of experience covering Apple-Epic disputes, I believe this ruling could reshape mobile app economics:

✅ More Developer Revenue – If fees drop, indie devs keep more profits.
✅ Consumer Benefits – Cheaper subscriptions, in-game purchases.
✅ Increased Competition – Alternative app stores could rise.

But challenges remain:
❌ Apple’s Compliance – Will it find loopholes?
❌ Security Concerns – Will sideloading increase scams?
❌ Ongoing Legal Fights – Other lawsuits (like Spotify vs. Apple) loom.

What’s Next?

  • Next Week: Fortnite relaunches on iOS in the U.S.
  • 2025 & Beyond: If Apple resists, expect more court battles—if it complies, the App Store monopoly may crumble.

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